Carbine studios has announced this month’s update will be delayed. This is due the factor of having more feedback. Currently Carbine has not confirmed if the monthly updates have been dropped in the future however they believe they should focus on polishing the zone and listening to the feedback of the subscribers before releasing the zone into the wild.
Listening to the feedback
Carbine Studios has been known to push the content cycles out as quickly as possible on a monthly basis while this sounds like a great way of keeping people subscribing the factor of being too adventurous with the design of the zones could easily make delays form during development. Ultimately you wont want to play a zone that’s too hard to play or missions that don’t give the items described so waiting a-little longer for updates should be acceptable right? Well time will only tell.
Ignoring the News/Blogs Hype.
Many other publications have stated that Wildstar is completely going off the monthly updates schedule however we are yet to see a full confirmation of this. Instead the developers have said they are wanting to polish a brand new zone to make it even better with the right balance and enjoyment that subscribers want. This will help the players in the end whom will get better quality content over rushed content. For example: BF:BC vs BF4. (BF4 was rushed out as quickly as was humanly possible while BF:BC had the time for development and tests) and remained one of my personal favorite non-scifi games to date.
How Other Studios have done with content updates
CCP (the guys behind eve online and dust 514) tend to provide expansions once every 3-4 months however CCP is shifting it’s own focus away from the smaller updates to focus on larger more pressing issues such as integration with project legion (the upcoming bridge between dust 514, Valkyrie and EVE Online)
Blizzard – Blizzard is known for wanting to polish add-ons before deployment and features and items have been delayed for a rather long time however usually the quality of the content outweighs the waiting times needed to get things right. Have it be known that Carbine Studios actually has quite a few ex Blizzard employees so this culture of shipping a project when ready should be embedded into carbine’s DNA.
Quality over Quantity?
The new mantra of quality over quantity seems to be a running trend in MMO studios as it seems rushing out zones & content costs the developer in the future when game breaking bugs could damage the economics, stability and mechanics behind the game resorting in more time being spent fixing bugs over being innovative. Wildstar has had many game breaking bugs and some of the community is very disappointed by the news while others are praising the developers as they feel bugs should be squashed before deployed. EVE Online is a great example of this where the latest update caused crates to break and resulted in 3 weeks of bug fixing.