Creative Assembly has announced Totalwar Attila will be the final ending of the TotalWar Rome trilogy.
On Thursday at EGX London 2014, i was fortunate enough to speak to the lead community managers and developers at Creative Assembly.
With great excitement they announced the latest total war game is to be set in the fall of the roman empire. The Game’s main focus is around survival during one of the most violent falls of a civilization. The game’s plot revolves around the collapse of the roman empire and what the Christan’s felt where the end of days. As one of the community managers explained “Totalwar Attila is the final chapter of the Totalwar Rome Franchise.” In TW:Attila the apocalypse has a strong emphasis on dynamic weather (with snow storms causing you logistical nightmares.) and fire systems that spread around cities however spreading fires can cause damage which will take time and money to repair. You will need to consider these elements as well as your trade agreements as diseases can spread rapidly thought battles and into your towns. Every element is out to get you and it’s your job to try and figure out what to do during one of the messiest battles of the time.
Creative Assembly wanted to provide as much detail as possible with TW:A. They said there is a emphasis of trying to survive one of man’s harshest moments in time. They wanted you to think before taking out a deal with an ally. Could the ally become part of a bigger problem such a causing diseases. Diverting resources or even worse back stabbing you. The hopelessness of Attila ensures that you have to make harsh decisions you couldn’t possibly make in previous total war titles. The addition of Dynamic Fire decreases the moral of the settlement. You have to make decisions that could overturn or ensure the take back of settlements.
Creative Assembly understands that strategy is a critical element of the game. Now players will be given the choice to destory settlements to prevent your foes from gaining access to your resources. In addition a new web enabled platform is being introduced to Attila so that you will be able to provide bragging rights to other players. The hopes are that this system will help the community understand and learn how to tackle certain scenarios and learn from other people’s mistakes. Creative Assembly is hoping to provide stats tracking in the distant future which will allow players to go into data analysis with simple easy to use tools.
The Multilayer element of the game has remained in tact with the same Multiplayer system from Rome II being carried over to Attila.
The AI Problem
When discussing the AI on Rome II, Creative Assembly said they have been working to update and support the current AI system to ensure it’s ready for Attila. In addition the current Rome II engine will be used for Totalwar Attila.
User Friendly UI
According to the Developers the UI has been made easier to understand and has been improved on greatly since Rome II. The main focus of Attlia is trying to give players the right balance between useability and complexity. Attlia has replaced the previous card based systems with skill trees allowing users to easily see progression paths between games.
Overall Totalwar Attila is looking to be a very exciting game, The developers have alot of passion around the game and are certainly doing all they can to ensure that Totalwar Attila is the best release possible, While some could argue that TW: Attila could be an expansion, the game in it’s own right deserves it’s own space due to the new technological features such as dynamic weather and the web enabled tracking system.
We also had an awesome Podcast that includes interviews with CA’s Campaign Manager and colleagues from CA.
Totalwar Attila is coming to PC in 2015.